Turn Undead

Once again, there is chatter about how Turn Undead should work. The latest edition of your favorite fantasy gaming is vexed over what to do.

Zombies turning and fleeing? Seems impossible actually. Skeletons so scared that they turn around and face the wall? That’s fun and heroic. Mummies flailing their arms like they are doing the “monster mash”? That’s exactly the kind of fantasy I wanted to be playing.

[Assuming pandering tone.]

So. Why doesn’t turn undead just do damage and increase you AC in regards to undead?

Why is this so complicated?

I think I’ve written this in 3 different d20 books.

The truncated version is this:

Your Cleric Level in d6 dice against undead X times per day in a 15 foot radius. Paladins roll d4s. You can choose a Feat to increase the damage and another to increase the range. This ramps up fast, so you may need to temper the values to match the edition you are playing.

You Level is also added to your AC (for the purposes of undead) for 3 rounds. You can select a feat to increase the duration.

Can someone get a towel for my brow. I’m sweating here?

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