George’s Children is a roleplaying story game set in a hypothetical near-future post-apocalyptic world devoid of adults. The fate of humankind can be defined during play; or not at all… but the cause of man’s destruction has little to no impact on the game. Taking on the roles of children, the players tell the story of a single day in the children’s lives. Each story provides players with an opportunity to narrate their own accomplishments and dictate the tone of their adventures. The story environment is rich with potential, the game can be played with zero prep-time, and there is no need for a gamemaster.
I’m done with the initial round of writing and editing on George’s Children.
Artwork by Jon Hodgson