Black Dragon Inn coming this Friday!

Black Dragon Inn will debut on Friday right here in the PDF store, and will be demoed on Saturday at conFUSE, where Jim Pinto is the guest of honor.

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Black Dragon Inn is a story roleplaying game about a party of
adventurers returning from a hard-fought quest.

The dragon is dead. The town is saved. Now is the time to rejoice in
the meadhall and drink to fallen comrades. We shall sing tales of
their memories, recount their deeds, and drink until the ale runs dry.
Tonight we honor ourselves. And our fallen brethren.

Tonight, the quest is over.

But something sinister lurks inside the town of Iverdale. Someone does
not want you here. Someone wants Iverdale all to itself.

Someone wants you dead.

Characters take on the role of adventures dealing with an unseen and
malevolent foe determined to undo them. Can they survive whatever
haunts Iverdale? Or will this be their final quest?

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My Post-GenCon Post

Prologue

I just bought a house and I’m unpacking today. I’m taking time away from unpacking because I love you all so much. I has nothing to do with hating unpacking. Nope. Love. All love.

Okay. Let’s get this started.

GenCon was nonstop work for me. I never left my booth, except to eat. Even at night, we were eating, drinking, and gaming. I played some Carcass, several Protocols, and demoed my new board game (with Souljar Games) every minute I was at the booth.

So, I won’t have a report on GenCon, just a report on ME at GenCon.

And you know I love talking about me.

The City. I love the tempo of the Midwest (to visit). Even the fake people are nice and the city treats GenCon attendees like rock stars. Lots of great food (and some bad). Souljar’s traditional, second-annual Ethiopian dinner was well-attended. And no one really cares what I ate. Moving on.

The Carcass. Played with a few friends of mine while everyone had been drinking. Turned silly instead of dark. We still explored the full range of leadership and story, but nothing dark ever happened. We set the game in Appalachia, but for some reason I kept seeing it as the Ozarks. We were certainly the villains of this one.

The vigilante is a jerk. That’s all I’m saying.

Protocol. We played Chemical Zoo and The Scarecrow. The former was fun and light, despite a tiger eating two chimps. James Flanagan and Carla kept pushing the fun, while I tried to bring the drama. The latter was among the scariest games I’ve ever played. Jack Cull really ramped up the terror on this one. A little bit of “Bloody Mary” myth going on in this one, along with candles, mirrors, and children pushing each other around. In the end, the story was more about the drama of forgotten children and less about the Scarecrow, which is what the Slenderman and Cropsey myths are all about.

Ryan Schoon. Ryan and I spent a lot of time talking game design and working on our new project, Mortuary. It’s going to be different, I assure you. For now, imagine my take on Apocalypse World, inside and out. All new mechanics, easy to read character sheets, meaningful choices (even when you fail), and lots of character classes. Expect news about this later in the year.

Already running out of things to talk about. Yep. GenCon was that busy.

100 A.D. I have a board game coming soon that may kick ass. I’m not sure. People seem to like it, but it’s a little arrogant for me to review it for you. What I can say is that it doesn’t play like board games you are used to and it treats politics like a power struggle. Not a punchline.

Okay. I’ll leave you to it. Next time, I’ll tell you why d7s are way better than d6s.