2016 Contest

Okay.

I just had an idea for a contest that you can all enter. In fact, you can enter as many times as you like. Here’s how it will work.

  • Play a post world games game.
  • Write up a report about it.
  • Post the report on your blog, as a review on drive thru rpg, or on facebook.
  • Send the link to me twitter (postworldgames).
  • On Dec 31, the contest closes and I select the best story from the lot.

Winner receives a limited edition, King for a Day Hardcover. Only 50 were ever printed and only 8 remain.

That was easy.

I look forward to hearing what you’ve done with the games.

Final Days of the King of Storms Kickstarter…

praxis_lambs.jpgWe all know I hate spam. I hate marketing. I hate talking about what I’m doing.

But.

I love making games.

So. Of course, in the middle of my 2016 schedule, I decided to spend three months making five more games.

Five more GMless games that use a new system, very different from Protocol. Sure. You can see some Protocol in there. But not really. I’ve borrowed the language of scene-framing and scene-types, but that’s where the similarities end.

In fact, my upcoming game Last 12 Hours, will be borrowing from Protocol as well.

But that’s tangential. You want to know about this project. Right?

There are five games in this series. The first is called King of Storms. That sounds suitably over the top and masculine. Right?

(Maybe Blooddrinking King of Storms of Doom would have been a better title)

And then there’s Lambs, which is only available until the end of the Kickstarter. After that… it’s gone forever.

I feel as though that should convince you to at least go check it out.

Collector edition games. I mean, really?

 

Dice Crawl Game Rules and Variants

Board Game Geek has a series of draconian rules about what and WHAT NOT can be posted on their website, so I’m making the rules to dice crawl available here. For free.

If you don’t know what dice crawl is, it’s a board game I designed about dungeon-crawling with a fistful of dice. And yes. It actually has a strategy element. If you’re interested in learning more, you can look it up on Board Game Geek.

dicecrawl rules

dicecrawl rules solo

dicecrawl rules iron man

New Look, New Game System

So. I was told the old site didn’t look user friendly. And now I’m trying out this new look. I might tinker until I land on something stunning, but I think this is a better way to go to make the site look ‘happier.’

In other news, I’m developing a new GMless story-game system.

The first game will be book only and available ONLY in kickstarter format, once it’s done. That means if you don’t buy game 0 from the kickstarter, you’ll never get a copy. This will be a test of the new system. Players will be encouraged to provide feedback on the game and help shape games 1 through 10.

Here’s a look at the cover.

praxis1

That’s it for now. Remember. I’m on facebook, twitter, and e-mail. If you’re not seeing it here, you can always ask me questions there.

Dying Memoryes

125440
Dying Memoryes was originally devised way back in 2006. I’d recently finished George’s Children and I was really jealous of all these new indie story games. But most felt less like games and more like Q&A exercises. After 30 minutes of setup for any RPG, you could probably write an awesome story. We needed rules? So, I decided I wanted to make a game where your character sheet was blank and you could start playing in seconds.

But what?

Well. Maybe if you started as an empty slate. But why? Does everyone has amnesia? Do they exist in a vacuum? The zeitgeist of the game came to me when I remembered Ryan Charles’ Ship of Fools game from the early 90s about people in cryogenic tanks on a dying ship. I pretty much stole the plot, added my own nuance, studied how the brain works without oxygen, and wrote a game entirely about people’s unreliable memories and will to live.

Seriously underrated game.

http://rpg.drivethrustuff.com/product/125440/Dying-Memoryes-GMZero-RPG-2

Black Dragon Inn coming this Friday!

Black Dragon Inn will debut on Friday right here in the PDF store, and will be demoed on Saturday at conFUSE, where Jim Pinto is the guest of honor.

blackdragon-200x300

Black Dragon Inn is a story roleplaying game about a party of
adventurers returning from a hard-fought quest.

The dragon is dead. The town is saved. Now is the time to rejoice in
the meadhall and drink to fallen comrades. We shall sing tales of
their memories, recount their deeds, and drink until the ale runs dry.
Tonight we honor ourselves. And our fallen brethren.

Tonight, the quest is over.

But something sinister lurks inside the town of Iverdale. Someone does
not want you here. Someone wants Iverdale all to itself.

Someone wants you dead.

Characters take on the role of adventures dealing with an unseen and
malevolent foe determined to undo them. Can they survive whatever
haunts Iverdale? Or will this be their final quest?

Protocol #41 is in Progress

Svázaný Rukojemníkov is a story roleplaying game about life in a shell-shocked city of historical merit, caught in the middle of a stalemate engagement between two warring armies.
Svazany_Rukojemnikov-300x281The front line of the battle has shifted back and forth through the city numerous times, leaving the townspeople to be rescued by one army, only to be invaded and occupied by the opposing force in a recapitulation months later. With no end to the bloody war in sight, the city has become a refuge for those who traffick goods, while its citizens trudge through their shattered lives weighing the final cost.

News

Postworldgames.com is now selling pdfs.

Woohoo!

And to celebrate, everything is 15% for… oh… let’s say 15 days. Sure. That’s easy to remember.

Also. I’ll be at Gencon, booth 1437 with Souljar Games, pimping a new board game and selling some of my perennial products. Protocol. Toolcards. Carcass. King for a Day.

Also. If you come by the booth on Thurday night at 6pm, we’ll be gaming.

Thanks for being patient with the site changes and thanks for supporting PWG.

Updates Coming

Hey everyone. The site is going through a few changes. So please be
patient. We’ll be back to normal updating soon enough.

I promise.

In the meantime, I’ll be at GenCon. Booth 1437. Come say hi. Or don’t.
I’m not in charge of you.

Tuesday Night Gaming Update

Usually I do these posts on Facebook, but we had two really fun sessions last night and I thought they deserved larger posts.

fnm2First. We played Forget-Me-Not, a game I made that is absolutely ground-breakingly awesome and that no one plays or has heard of. If there’s a more clever scene-framing game out there, I’ve not seen it. Honest. I hate tooting my own horn, but two years after the original design, I still get impressed with how this game plays out.

Essentially the game is about a small town, and the weirdness that goes on there. It’s my homage to Twin Peaks. A young girl has been murdered, but no one seems to keen to solve it. As a result, we follow the lives of these disparate people who don’t really care about anyone but their own problems. To reinforce this, no one controls a specific character and there are 8 to 10 characters in any given story (from a deck of 18).

On the back of each character is a list of five things that each must address over the course of the game. But the true beauty of this game is the relationship grid at the bottom of each card, that points to how this character knows another…

fnm2bOnce a grid of characters is placed, the story reveals a complex grid of relationships. The replay value is through the roof.

forgetmenot2widehttp://www.drivethrurpg.com/product/131081/Forget-Me-Not-GMZero-RPG-3

The second game we played is a Protocol that I’ve not yet released:

37 volcanoVolcano God is a story roleplaying game about the final days of a forgotten tribe. Unaware of their impending doom, the tribe continues to sacrifice its people to the Volcano God in an attempt to appease the spirit within… until the tribe is no more. Characters are important members of the tribe living under the shadow of the Volcano God, doing everything they can to abate the inevitable end rushing toward them.

Even though I wrote it, I was still surprised at how well this game worked. The conflict of a tribe dealing with superstitious fears during the end times was interesting. The charts need some minor tweaks, but a couple of the players brought really smart elements into play. I don’t think the child character works as well as I’d have liked. But. I look forward to releasing this within the week.