We are looking to hit some really cool stretch goals.
http://www.kickstarter.com/projects/218255739/toolcards-fantasy-gm-cards
We are looking to hit some really cool stretch goals.
http://www.kickstarter.com/projects/218255739/toolcards-fantasy-gm-cards
Years ago, I had this idea to do cards with game information printed on them. Something the GM could shuffle to get a quick name. It didn’t fly where I was working, but I tinkered here and there. Finally made a card frame I was happy with. And then last year at gencon I had a conversation about POD cards finally being affordable.
And so, slowly for 5 years I’ve been tinkering with this card idea, trying to come up with the perfect formula. And now. The cards are done. And the kickstarter is live.
http://www.kickstarter.com/projects/218255739/toolcards-fantasy-gm-cards
Immediate Release – 4/4/13
Post World Games signs with Rabid Fanboy Marketing and Promotions in anticipation of its new Toolcards: Fantasy product launch
CONTACT:
Alexi Vandenberg Jim Pinto
Rabid Fanboy Post World Games
484-868-1447 postworldgames@gmail.com
info@rabidfanboy.com
Wayne, NJ – Post World Games is pleased to announce its partnership with Rabid Fanboy in order to market and promote a wide-range of products and games. jim pinto, a 15-year veteran of the gaming industry with experience in comic book, role playing, and board game writing experience with awards in screenwriting and graphic design has overseen the growth of Post World Games. Post World Games has produced two successful products: King for a Day, a systemless fantasy campaign that incorporates the creepiness of H.P. Lovecraft into the fantasy genre, and A Gallery of Rogues, a detailed sourcebook of criminals and thieves. It is poised to release its third and most ambitious project Toolcards: Fantasy, a detailed aid for experienced and beginning gamemasters that ensures inspiration and information for campaigns and adventures without slowing game play.
“As Post World Games grows, our product-base grows and hopefully the enthusiasm for more,” said Post World Games owner jim pinto, “Now it’s time to expand our reach and we are very excited to have the marketing expertise of Rabid Fanboy ensuring that our brand and product reach the widest audience possible.”
Rabid Fanboy, a marketing and promotions group dedicated to servicing “fandom” properties such as Role Playing Games, Comic Books, Artists, Fantasy and Science Fiction novels, under the guidance of Alexi Vandenberg added, “This is a great start for Rabid Fanboy in terms of having a client that has produced such great properties as Postworld Games. As a fan and lifelong player of RPGs, jim pinto work is extraordinary and innovative and we cannot wait to help him build and promote his ideas and creations to the fan community at large.”
The Toolcard: Fantasy Kickstarter will begin on Tuesday April 9th with a broad range of promotions and incentives for supporters and gaming enthusiasts.
… but don’t worry. This one is already complete. It’s more like you’re just getting in early to get good stuff.
This one is a deck of 100 double-sided cards.
There’s a certain naivete that comes with nostalgia. People who remember how great D&D was when they were 14 fail to appreciate that their tastes and attitudes of changed across a myriad of venues. But somehow, 10-foot poles, and negative armor classes never go out of style.
When I was 11, I sat down for D&D for the first time. I’d already read about it and knew I wanted to play. But there was nothing magical about my first session. At the time, I was in awe at the GM’s ability to make stuff up (what did I know?). But looking back, it was a really bad first session. (I got stuck in a web spell and had to cut myself out with a dagger and torch. And then a princess gave me a silver dagger. Really lame.)
And all those weird numbers were “breaking the ground” under me, without breaking any ground. But again. What did I know.
Fast-forward to the present, the OSR movement revels in the past, chanting the names of mediocre adventures that we are still convinced are great, because the Mountain-Dew-laden emotions that were being churned out of midnight snacks convinced us… “this is so much cooler than girls.” And maybe it was. And maybe we learned a little more about ourselves and became more introspective than most in the 80s.
Maybe.
But what did it lead to? Are any of us champions of industry? How many of us forged ahead with our bravery +1 and fixed anything meaningful in the real world? My guess is, not much.
But. We still contend that the old school ways of gaming are best. Before silly drama cards and impulse dice and “motes of immaculam.” (Thank you, Immortal) When all we worried about was AC and HP and Saving Throws. Without ever once asking if those even made sense, we were exuberant about our love of rolling a 20, as if it was a personal achievement to do so.
I wonder if the wrestling squad got excited about rolling a 20 on a Friday night before taking some sexy girl home. Yeah. I’m sure it’s the same.
But it’s the 21st century now. We have different wants and needs. Different obligations. People I thought would never meet someone are now breeding and making gamers of their own. And the desire to get in one last session of C2 we’ll be kids again. No responsibilities. Just a weekend of no responsibilities and obligations. That’s what magical about it. Right? Right?
And before you know it, one of your buddies is calling and saying his wife won’t let him out of the house. And another has work the next day. I can come if I can bring the kid. I can’t play after 10pm. The list goes on.
What happened? Is this nostalgia? Is this the renaissance we wanted? Is this the dream of bypassing traps and killing monsters, while we look down our noses at those kids playing the weird indie games with index cards that are done in a few hours. Is this it?
I have to imagine that if I was 14 and we were gaming for 1000 hours straight and someone’s mom came in and said, you have to walk the dog or take out the trash or whatever, that lost 5 minutes waiting for the GM to return from his chores would kill our momentum.
It would certainly kill the dream we have of how great it used to be.
Dying Memoryes is on target to be done in the first half of the year. Kickstarter video is available for viewing. Contact me.
Forget Me Not (the game of David Lynch’s twisted Twin Peaks) had a major breakthrough on playtest last night and again today. Looking for playtesters.
Piledriver Playtesting also went really well today. Have a setback on text and art as the original files are lost to the ravages of time and/or bad backups. Either way, someone is retyping and scanning as we speak. This project’s completion date is contingent on many factors, but 2013 is still viable. Expect Kickstarter news soon.
Toolcards is coming soon. I’ve not said anything about this before now. But expect another great GM Toolkit product in the spirit of the Toolbox books. Contact me if you’re looking to help.
A Gallery of Rogues I: Solomon Guild is on target and art has been posted consistently. Dice have been ordered. And the next book in the series, Warlocks of the Ebon Tower is already planned. Too much good stuff this year.
And there are more surprises to come.
Scott’s b/w work operates on a whole different level. I’ve had the pleasure of working with Scott a few times and only wish I had enough money to hire him again.
Check out more of his work on facebook.
https://www.facebook.com/purdyillustration
Or on his home page
Will be updating this page this week, with easy to find free pdfs and so on.
http://rpg.drivethrustuff.com/product/112514/King-for-a-Day?term=king+for+a+day