The Plague, Part III

Another playtest of the Plague. Much better this time, albeit too many steps and the game fails with just three players on many levels. The relationship matrix needs some work, but the rest of the set-up was bang on. Isolation works perfectly, but the static removal of resources fails. Players need to be prepared for the worst in every capacity, so the event table needs some help and by consolidating it into one chart, I will save a step in game play, albeit the chart will now become more complicated.

Looking forward to the next session.

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